The Adventurers Guild

The Adventurers Guild is home to about sixty individuals capable and trained in navigation through The Chasms. Due to the risks involved with any minor mishaps potentially making it impossible to return, going through the Chasms is not a novel experience.

They also hunt for P-Stones, stones that, while they look like ignostones, hold omnipotent powers.

After the Tenth Era, The Adventurers Guild has closed its doors to knowledge on how to find P-Stones. Due to the crisis created by the war, they see no more reason to hunt for these stones.

Beginning from the mid 940's The Adventurers Guild is mainly focused on exploring the fragments of the deeper chasms, leading to alternate realities. Most of these interests currently are hoisted in The Deadlands